The axe is a simple melee weapon with a sturdy blade for combat and utility. Its versatile nature allows it to be wielded with one or two hands, making it an essential weapon for adventurers, guards, and laborers alike. Known for delivering devastating slashing attacks, the axe is a staple in any well-equipped arsenal.
Usage:
- Cost: 5 gp
- Weight: 3 lbs
- Damage: 1d6 slashing (1d8 slashing when used with two hands due to the versatile property)
- Properties: Versatile
Proficiency with an axe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Export Locations:
- The Great Rift: Dwarves craft durable and finely balanced axes from their rich forges.
- The Spine of the World: Known for their rugged and reliable axes forged by mountain tribes.
- Chult: Jungle-dwelling tribes export axes made from exotic hardwoods and metals.
- Amn: A center for trade, Amn produces and exports functional and ornamental axes.
- Damara: Blacksmiths from this cold region craft heavy-duty axes for combat and survival.
- Maztica: Axes crafted with unique designs and materials are exported as tools and weapons.
Best Selling Markets:
- Waterdeep (Sword Coast): A bustling trade hub where axes are sold to adventurers and guards.
- Baldur’s Gate (Sword Coast): Mercenaries and travelers frequently purchase axes for their journeys.
- Suzail (Cormyr): Nobles and soldiers prize axes for both ceremonial and practical purposes.
- Calimport (Calimshan): Axes are favored by guards and laborers in urban and rural areas.
- Mulhorand: Axes are used for both construction and combat, making them a sought-after item.
- Zakhara: Traders often carry axes for desert survival and trade among nomadic tribes.
Type |
Base Cost |
Weight |
Export Location(s) |
Premium Market(s) |
Weapons |
5 gp |
3 lbs |
The Great Rift, The Spine of the World, Chult, Amn, Damara, Maztica |
Waterdeep, Baldur’s Gate, Suzail, Calimport, Mulhorand, Zakhara |