Arn Kull is a formidable figure in the northern regions, known for his dominance over the exotic fur trade across Icewind Dale and the frigid tundra of the Spine of the World. As the head of the Northern Claw Company, Arn oversees a powerful trade empire that supplies rare, magical pelts to affluent markets as far south as Waterdeep—and even across the seas to distant Kara-Tur.
Appearance
Arn is a rugged, weathered man with a perpetual air of resilience and authority. His face bears the marks of countless battles with the wilds, and his piercing gaze hints at a shrewd mind always calculating the next move.
Personality
Driven by a relentless ambition, Arn values loyalty and efficiency, expecting absolute dedication from his subordinates. Though his demeanor can be cold, he respects those who show resourcefulness and courage, rewarding loyalty and punishing betrayal. He sees his work as essential not only for profit but for establishing order in a harsh, lawless land.
Background
Originally a humble hunter, Arn Kull rose through sheer will and skill. He began as a monster hunter, taking on dangerous beasts like winter wolves and frost-touched owlbears. Over the years, he consolidated his power, establishing trade routes and gaining exclusive access to local resources. His operations are now well-organized and heavily guarded, with loyal mercenaries and skilled trappers under his command.
Trade and Influence
Arn Kull’s trade network spans from Icewind Dale to Waterdeep, with select shipments making it as far as Kara-Tur. His pelts, prized for their magical properties, fetch astronomical prices in distant lands. Arn’s monopoly on these goods has made him a figure of both admiration and fear in the region, often involving him in complex negotiations with southern guilds and nobles.
- Primary Goods: Winter wolf pelts, enchanted furs, whale bones, ice crystals
- Major Trade Routes: Icewind Dale → Luskan → Waterdeep → Kara-Tur
- Allies: Northern trappers, mercenaries, merchant guilds in Luskan and Waterdeep
- Rivals: Local tribes, rival fur traders, smugglers seeking his resources
Motivations and Goals
Arn is motivated by a desire to maintain his dominance in the fur trade and expand his influence across the Sword Coast. His ultimate goal is to secure exclusive trading rights and build a legacy as the most powerful trader in the north.
- Primary Motivation: Expanding trade influence
- Secondary Motivation: Controlling access to northern resources
- Long-term Goal: Establish trade monopolies with distant markets, such as Kara-Tur
Notable Relationships
Indigenous Tribes: Relations are strained; Arn’s expansion often conflicts with the traditional lands and resources of the native tribes.
Northern Claw Company: Arn’s organization, loyal to him and dedicated to the fur trade.
Guilds and Nobles: Arn maintains trade relationships with merchant lords in Luskan and Waterdeep, though tensions occasionally arise over tariffs and prices.