Braska Mull

“A full belly, a strong drink, and no foolishness—that’s the rule.”

Overview

Braska Mull is the owner and operator of The Net and Root, Shatar’s only tavern. Gruff, broad-shouldered, and impossible to fool, Braska has seen everything this lakeside village has to offer—and then some. With his one good ear and a keen eye, he keeps the peace with a quiet authority and serves up strong ale and local fare with minimal fuss.

Despite his gruff exterior, Braska is a dependable fixture in village life. He knows everyone’s business, even if he rarely comments on it. His tavern is the heart of Shatar’s social life—part meeting hall, part safe haven, and always warm on cold nights by the lake.

Appearance

Braska is a barrel-chested man in his early fifties, with a weathered face, salt-and-pepper beard, and one missing ear—a remnant of a brawl he won’t talk about. He wears a stained apron over simple clothes with sleeves rolled to his elbows, revealing forearms like cured oak. He leans heavily on the tavern bar, always watching, always listening.

Behind him, shelves of homemade pickles, bottles of lake whiskey, and smoked fish hang from hooks, adding to the rustic charm of the Net and Root.

Personality

  • Gruff but Fair. Braska doesn’t mince words and has no time for nonsense—but he treats regulars with a quiet kindness.
  • Discreet. He knows every secret in Shatar but keeps them all to himself.
  • Protective. He won’t hesitate to toss out troublemakers or intervene if someone’s in danger.
  • Dry Sense of Humor. His wit is subtle, often delivered deadpan or with a raised eyebrow.
  • Duties & Influence
  • Owner of The Net and Root. Provides food, drink, gossip, and a place to rest.
  • Local Authority Figure. Though not an official, Braska’s word carries weight—especially when it comes to keeping the peace.
  • Village Informant (Unofficially). For those who know how to ask, Braska can offer valuable insights, names, and leads.

Plot Hooks

  • Knows a Secret. Braska overheard something he shouldn’t have—will he talk, and at what cost?
  • Missing Patron. A regular traveler hasn’t returned from a trip; Braska is the last one who saw them.
  • Protects the Young. If a villager’s child is threatened, Braska steps in—and might need help keeping them safe.
  • Old Wound, Old Story. The missing ear came from more than a brawl. Perhaps it ties into a larger mystery.


Braska Mull

Medium Humanoid, Chaotic Good

Armor Class:

11

Hit Points:

22 (4d8 + 4)

Speed:

30 ft.

STR

15 (+2)

DEX

11 (+0)

CON

13 (+1)

INT

10 (+0)

WIS

12 (+1)

CHA

14 (+2)

Languages

Common

Saving Throws

STR +4, CON +3, WIS +3

Senses

Passive Perception 13

Skills

Insight +3, Persuasion +4, Athletics +4, Intimidation +4

Challenge

1/4 (50 XP)

Tavern Tough.

Braska has advantage on Strength (Athletics) checks to grapple, shove, or resist being moved while within his tavern.

Watchful Barkeep.

Braska cannot be surprised while in his tavern and has advantage on Wisdom (Perception) checks to detect suspicious behavior.

Actions

Improvised Strike (Mug, Stool, or Fist).

Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Cask Shield. (reaction).

When Braska is targeted by a melee attack while adjacent to tavern furniture or barrels, he can use his reaction to gain +2 AC until the start of his next turn.


Campaigns