Lenna

The River’s Quiet Compass

Overview

Lenna serves as the quiet-eyed navigator on Dorian Grantham’s river barge, steering the vessel through fogbanks, narrow turns, and the wake of danger. She rarely speaks unless it’s important, and when she does, it’s usually to point something out before anyone else notices it. A talented pilot with a keen sense of direction and a sharper sense of people, Lenna is indispensable when navigating the winding Alandor River and Lake Weng.

While she’s not particularly warm, she’s far from cold—there’s calmness in her stillness, and a steadiness that even Dorian has come to rely on. She also has a knack for subtle comforts, like pulling a pouch of spices from her gear to improve a shared meal, or wordlessly lending a hand when a rope’s gone slack.

Appearance

Lenna is in her early thirties with dark, sun-worn skin and short-cropped black hair tucked under a cloth headwrap. Her features are angular and sharp, with perceptive dark eyes that flick quickly from detail to detail. She dresses in layers of oilcloth and wool, practical and water-resistant, with a small wooden compass worn around her neck. Her belt carries a flint striker, a mariner’s journal, and the small spice pouch she never leaves behind.

Personality & Traits

  • Observant & Quiet. Lenna speaks little, but sees much. Her silence is often mistaken for coldness, but it hides a deep attentiveness.
  • Independent. She’s loyal to Dorian’s barge, but not tied to anyone’s cause. She respects competence and calm over titles or charm.
  • Subtle Kindness. Lenna rarely offers compliments, but she makes gestures—sharing good food, pointing out safer paths, or steering when others tire.
  • Cautious Loyalty. Trust is earned, not given. But once she deems someone worth her time, she watches their back without question.

Duties & Influence

Lenna manages navigation duties and assists in loading, watch duty, and conflict avoidance. She’s particularly skilled in reading river currents, cloud formations, and the subtle signs of ambush. On longer journeys, she maintains Dorian’s travel logs and barge maps.

She has no formal title, but Dorian defers to her instincts without hesitation. When she calls for caution, he listens.

Relationships & Allies

  • Dorian Grantham: Trusts her judgment on the water more than anyone else’s. She respects his leadership but isn’t above giving him a pointed look when she disagrees.
  • Hobrick: Mutual respect. Few words needed. They often share watch in silence.
  • Tommil: She tolerates his endless chatter with grace, but sometimes sends him off with a simple glance.
  • Kalen Grantham: She noticed his quiet discipline and the way he earned Hobrick’s respect. That says enough.

Plot Hooks & Story Integration

  • The Missing Map: Lenna’s private mapbook is stolen—why would anyone want her personal notes on river travel? Is there something more in those pages?
  • The Lost Route: Lenna speaks of an old waterway, once traveled by smugglers and lost to time. She believes she can find it again.
  • Troubled Past: Someone from Lenna’s old life appears in Crimmor—a pirate, a lover, or someone she left behind. Suddenly, she’s not so steady.
  • The Whispering Wind: Lenna starts hearing strange sounds on the river—whispers, songs, and names. Is it superstition… or a calling?


Lenna

Medium Humanoid, True Neutral

Armor Class:

13 (leather cloak)

Hit Points:

22 (4d8 + 4)

Speed:

30 ft.

STR

10 (+0)

DEX

15 (+2)

CON

12 (+1)

INT

13 (+1)

WIS

16 (+3)

CHA

9 (-1)

Languages

Common

Senses

Passive Perception 15

Skills

Insight +5, Perception +5, Nature +3, Survival +5, Stealth +4

Challenge

1 (200 XP)

River Sense.

Lenna can’t get lost while traveling by water unless magic is used to obscure the way. She has advantage on Survival checks made to track or navigate near rivers, lakes, or marshland.

Weatherwise.

Lenna can predict the weather with uncanny accuracy up to 24 hours in advance with a successful DC 12 Nature check.

Silent Insight.

Lenna can use a bonus action to study a creature’s body language. She gains advantage on her next Insight or Perception check against that creature in the next hour.

Actions

Quarterstaff (Melee Weapon Attack).

+4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Flash of Spice.

Lenna uses her pouch of herbs to temporarily obscure scent or irritate the senses. One creature within 5 ft. must succeed on a DC 12 Constitution saving throw or have disadvantage on its next attack or skill check.


Campaigns