Lirien Duskwind

"It’s not about being faster; it’s about knowing where to hide."

Name: Lirien Duskwind
Title: Smuggler Captain
Race: Elf
Class: Rogue
Alignment: Chaotic Neutral
Location: Amn
Role: Navigator

Overview

Lirien Duskwind is a cunning elven smuggler who has spent decades perfecting the art of moving goods through both land and sea routes undetected. Known for her sharp wit and unmatched navigation skills, she thrives on outsmarting authorities and staying one step ahead of the law. Though her demeanor is often sarcastic, those she trusts find her fiercely loyal and generous with her knowledge.

Appearance

Lirien is tall and slender, with long, silver-streaked auburn hair often tied back for practicality. Her piercing green eyes seem to catch every detail, and her sharp features exude confidence. She wears a weathered captain’s coat adorned with small trinkets from her many journeys. A well-worn rapier hangs at her hip, and her boots are always ready for travel, whether by ship or overland.

Personality

Witty, resourceful, and bold, Lirien thrives under pressure and relishes a challenge. She has a dry sense of humor, often teasing those she mentors to push them to their limits. Beneath her tough exterior, she has a soft spot for ambitious underdogs and will go to great lengths to protect those who earn her trust.

Background

Born into a family of modest traders, Lirien grew disillusioned with the rigidity of elven society and struck out on her own. She quickly gained a reputation for her daring smuggling operations, which included navigating treacherous sea routes and avoiding heavily patrolled trade roads. Over time, she built a network of contacts within the black market, earning respect and notoriety. While she still takes on occasional jobs, she now spends more time mentoring the next generation of smugglers and enlarging her own network.

Duties and Influence

Lirien continues to operate discreetly, offering her services as a navigator and smuggling strategist. She’s a valuable resource for black market information and can connect trusted individuals with her extensive network of contacts.
Primary Responsibilities: Navigation, smuggling strategies, black market dealings
Areas of Influence: Coastal trade routes, black market networks
Methods: Precise planning, misdirection, and maintaining strong relationships

Motivations and Goals

Lirien’s primary motivation is to ensure her legacy lives on through those she mentors. She thrives on the thrill of outsmarting her enemies and believes in sharing her hard-earned wisdom with those she trusts.
Primary Motivation: To protect her network and pass on her knowledge
Secondary Motivation: To remain free from the constraints of law and society
Long-term Goal: To establish a secure haven for smugglers and outlaws where they can thrive without fear of persecution

Notable Relationships

  • Black Market Contacts: Lirien has cultivated relationships with traders, fences, and information brokers across the region.
  • Rival Smugglers: While Lirien is respected, she has made her fair share of enemies who would jump at the chance to take her down.


Lirien Duskwind

Medium Humanoid, Chaotic Neutral

Armor Class:

15

Hit Points:

49 (9d8 + 9)

Speed:

30 ft.

STR

10 (+0)

DEX

17 (+3)

CON

12 (+1)

INT

14 (+2)

WIS

13 (+1)

CHA

15 (+2)

Languages

Common, Elvish, Thieves’ Cant

Saving Throws

Dexterity +5, Intelligence +4

Senses

Darkvision 60 ft., Passive Perception 13

Skills

Deception +4, Insight +3, Perception +3, Sleight of Hand +5, Stealth +7, Survival +3

Challenge

3 (700 XP)

Fey Ancestry:

Lirien has advantage on saving throws against being charmed, and magic can’t put her to sleep.

Expert Navigator:

Lirien has advantage on Wisdom (Survival) checks to navigate or predict weather conditions while traveling by land or sea.

Silver Tongue:

Lirien has advantage on Charisma (Deception) checks when negotiating deals or bluffing about illegal activities.

Actions

Rapier (Melee Weapon Attack):

+5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Dagger (Melee or Ranged Weapon Attack):

+5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Bow (Shortbow) (Ranged Weapon Attack):

+5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.


Campaigns