Mavrek Tallowhand

Riverhand Exchange Supervisor | Mid-Level Manager

Overview

Mavrek Tallowhand is a mid-level official in the Riverhand Exchange, the modest but influential trade guild in Crimmor that handles most river-based imports and exports. He manages warehouse operations and transactions on behalf of the guild, overseeing the intake, cataloging, and redistribution of goods from upriver merchants like Dorian Grantham.

Mavrek didn’t rise through the ranks by being bold or clever—he climbed by being useful, invisible when needed, and willing to do what others wouldn’t. He’s competent, discreet, and carries himself with a nervous professionalism, constantly trying to stay one step ahead of blame. He knows when to keep his mouth shut, but also when to whisper something if it protects his own position.

Appearance

Mavrek is a wiry man in his early forties with ink-stained fingers and thinning, grease-slicked hair. He wears a fitted vest with brass buttons and keeps a pocket watch on a chain—though it’s often stopped. His eyes dart like someone used to anticipating problems, and his tone is cautious, always measuring the safest thing to say.

Personality & Traits

  • Risk-Averse: Avoids direct confrontation and heavy risk. Tries to make things “go away” quietly.
  • Politically Savvy: Not powerful, but very aware of power structures.
  • Transactional Loyalty: Will protect allies who protect him—but always keeps a backup plan.
  • Grumbler: Often complains about warehouse conditions, late shipments, or Guild politics—but won’t rock the boat.

Duties & Influence

  • Oversees the intake of goods into Riverhand warehouses.
  • Handles payments and official documentation for deliveries.
  • Acts as liaison between warehouse staff and higher-ranking guild officials.
  • Keeps records of special shipments, favors, and debts—off the books, too.

Quote Prompts

“Your crates are here. For now. Don’t make them my problem.”
“If the seal’s broken, the paperwork gets shredded. That’s how this works.”
“You didn’t see me. I didn’t see you. Let’s keep it that way.”

Plot Hooks & Integration

  • Might be bribed or pressured into looking the other way—if it’s worth the risk.
  • Could tip off the party to rival guild movements or suspicious shipments.
  • Knows the warehouse schedule and security patterns—helpful for a heist.
  • Potential to be caught between party and his superiors—where his loyalties crack.


Mavrek Tallowhand

Medium Humanoid, True Neutral

Armor Class:

12

Hit Points:

18 (4d8)

Speed:

30 ft.

STR

9 (–1)

DEX

12 (+1)

CON

11 (+0)

INT

3 (+1)

WIS

12 (+1)

CHA

14 (+2)

Languages

Common, Thieves’ Cant

Saving Throws

WIS +3, CHA +4

Senses

Passive Perception 11

Skills

Deception +4, Insight +3, Investigation +3, Persuasion +4, Sleight of Hand +3

Challenge

1 (200 XP)

Paper Trail

Mavrek can recall the last known location of any item or crate stored in Riverhand facilities with near-perfect memory.

Cover the Books

When assisting with deception, forgery, or smuggling, allies roll with advantage if Mavrek is involved in prep.

Actions

Unarmed Strike (Melee Weapon Attack):

+1 to hit, reach 5 ft., one target. Hit: 2 (1d4 – 1) bludgeoning damage.


Campaigns