The Elixer Of Resolve

Part 7 of “The Ebon Shard”

In the serene pre-dawn of The Burly Earl, Asmund prepared for a task of great import, surrounded by ingredients that whispered tales of distant lands and ancient magic of Faerûn.

A sparkling drink.

Knowing well the complexity of what he aimed to achieve, he reached out across vast distances to Ilyana, a master of alchemy, with a “Sending” spell. His message, a plea for her aid, traveled through the weave of magic, ensuring her presence in this crucial hour.

Upon her arrival, bearing the Starlight Essence—a rare substance bathed in the moonlit enchantments of the Moonshae Isles—Asmund and Ilyana turned to their sacred work.

Gathered around the bar, the group watched with keen interest as Asmund combined rare herbs known for their restorative properties, each sourced from the far reaches of Faerûn.

Into the brew went Silverbark leaves from the High Forest, renowned for enhancing endurance; Crimsonroot from the depths of the Underdark, a rare ingredient that bolstered the spirit; a few drops of honey from the Evermoors, its sweetness meant to remind the drinkers of the joys worth fighting for; and Goldenflower petals from the meadows of Cormyr, symbolizing courage and hope.

Asmund poured the mixture into a simmering cauldron of enchanted water, a gift from a Waterdhavian mage. The water shimmered with its own light, reacting to the magical ingredients with gentle sparks as if acknowledging their potency.

The final addition was a few drops of the Starlight Essence and the concoction within the cauldron began to glow with an inner light, reflecting the dawn that crept through the tavern windows. The essence, a gift from the Moonshae Isles, intertwined with the terrestrial ingredients, creating a potion that was more than the sum of its parts—a beacon of hope and resilience.

Asmund chanted softly, invoking blessings of protection and strength from the deities of the realms.

The result was a luminous potion, its color a vibrant amber that seemed to capture the very essence of dawn. Asmund filled ornate flasks with the Elixir of Resolve, handing them to each of his allies. “Take this with you,” he said, his voice imbued with a solemn warmth. “Let it be a reminder of our unity and a source of strength in the moments you need it most.”

The group accepted the flasks with nods of appreciation, understanding the significance of the gift. The Elixir of Resolve was not just a beverage but a tangible symbol of their collective will, a beacon of hope in the challenging journey ahead.

As they departed The Burly Earl, each member of the alliance felt the weight of the task before them. Yet, with the Elixir of Resolve tucked safely in their packs, they also felt an unwavering sense of purpose.

The road ahead was fraught with danger, but they were not alone – they had each other and the enduring support of Asmund, whose culinary magic had given them more than just sustenance; it had given them hope.

The Elixir Of Resolve

A non-alcoholic drink recipe inspired by a fantastical elixir, blending herbal and fruity flavors to evoke the diverse ingredients from the Forgotten Realms.
Course Drinks
Cuisine American
Prep Time 5 minutes
Cook Time 10 minutes
Cooling Time 30 minutes
Servings 4

Ingredients

  • 1 cup of apple juice for sweetness and courage
  • 1 cup of cranberry juice to represent the Crimsonroot and its resilience
  • 1 tablespoon of honey for the sweetness of the Evermoors’ honey
  • 1 teaspoon of lavender for the magical properties of Silverbark Leaves
  • 1 cinnamon stick for warmth and protection
  • Sparkling water to add the shimmering effect of Starlight Essence
  • Edible gold glitter or gold sugar optional, for decoration and to represent the Goldenflower Petals
  • Ice cubes

Instructions

  • Infuse the Lavender: In a small saucepan, combine the apple juice and cranberry juice. Add the lavender and cinnamon stick. Gently heat the mixture over low heat for about 10 minutes to infuse the flavors. Avoid boiling to keep the fresh taste of the juices.
  • Add Honey: Stir in the honey until it dissolves completely. The honey not only sweetens the elixir but also adds a layer of complexity to the flavors.
  • Cool: Remove the saucepan from the heat and let the mixture cool to room temperature. Once cooled, strain out the lavender and cinnamon stick to leave a clear liquid.
  • Serve: Fill glasses with ice cubes and pour the infused juice over the ice, filling each glass about three-quarters full. Top off with sparkling water for a fizzy effect, mimicking the magical shimmer of Starlight Essence.
  • Decorate: For an added touch of magic, sprinkle edible gold glitter on top or rim the glasses with gold sugar, emulating the ethereal glow of the Moonshae Isles’ Starlight Essence.
  • Enjoy: Serve the Elixir of Resolve immediately

Character Information

Ilyana – Herbalist

Ilyana

Copy the text below to import this monster (NPC, etc) into Foundry VTT.

Ilyana
Medium humanoid, any alignment
Armor Class 11 (natural armor)
Hit Points 38 (7d8 + 7)
Speed 30 ft.
STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 13 (+1) 16 (+3) 14 (+2) 11 (+0)
Saving Throws INT +5, WIS +4
Skills Arcana +5, Nature +4, Medicine +4
Condition Immunities Poisoned
Senses Passive Perception 12
Languages Common, Elvish
Challenge 1 (200 XP)
Spellcasting. Ilyana is a 6th level wizard. Her spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). She has the following spells prepared:
Cantrips (at will): Fire Bolt, Mage Hand
1st level (4 slots): Magic Missile, Shield, Feather Fall
2nd level (3 slots): Mirror Image, Invisibility
Actions
Multiattack. Ilyana makes two attacks: one with Magic Blast and one with Arcane Strike.
Magic Blast. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Deals 6 (2d6 + 3) force damage.
Arcane Strike. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Deals 3 (1d6 + 2) thunder damage.
Herbal Mist. Ilyana releases a mist of enchanted herbs towards a creature within 100 feet. The target must succeed on a DC 13 Wisdom saving throw or become charmed for 1 minute. The target can repeat the saving throw at the end of each of its turns to end the effect.

Foundry VTT import directions

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