Character Creation Guide – Paladin

Beneath a sky shrouded in the twilight of a setting sun, the solitary figure of Dame Elowen, Paladin of the Radiant Dawn, stood before the desolate ruins of a forgotten sanctuary.

A female paladin.

Her armor, inscribed with the sacred motifs of her order, gleamed with a light that seemed untouched by the encroaching darkness. The once sacred place, now defiled by the sinister will of a dark sorcerer, echoed with the sorrow of the land itself.

Dame Elowen, undeterred by the ominous whispers on the wind, clasped her gauntleted hands in silent invocation to the divine powers she served. Lifting her sword, which hummed with radiant energy, she stepped forward as the guardian between the living and the damned.


Picture a solemn figure clad in gleaming armor, standing defiant at the forefront of battle against a tide of shadow. Their presence alone is a rallying cry to the weary, a symbol of the divine will that guides their sword arm. This is the essence of the Paladin, a bastion of light against the encroaching darkness.

As the dawn breaks over a besieged city, a lone Paladin kneels in prayer, their conviction as unbreakable as the steel of their blade. They are not merely a soldier, but a protector of the weak, a champion of the oppressed, and a fierce adversary to all who would threaten the sanctity of life.

Their path is one of sacrifice, marked by the tenets of their holy quest. A Paladin’s might is not measured in strength alone but in the purity of their spirit and the depth of their mercy. They are the sword and the shield, the hammer against the anvil of evil, and the unwavering light in the darkest of times.

In the world of Dungeons & Dragons, a Paladin’s journey is one of epic heroism, divine mysteries, and an unwavering commitment to justice. These holy warriors stand at the crossroads of destiny, where every choice echoes in eternity, and every action is imbued with the potential to tip the scales between salvation and doom.

Introduction To Paladins

Paladins are the embodiment of devotion and righteousness, champions bound by sacred oaths to stand against the forces of darkness and uphold the light. These holy warriors are granted divine powers to heal the wounded, smite the wicked, and protect the innocent.

A male paladin.

Whether brandishing a shimmering sword or invoking the power of their gods, paladins serve as a beacon of hope in a world fraught with peril.

In the realm of Dungeons & Dragons, a paladin isn’t just a martial fighter but also a steadfast guardian of the moral order. They are as diverse as the deities they serve, with some seeking justice through law and order, and others pursuing the loftier ideals of freedom and compassion.

Each paladin is driven by a deep, personal conviction, whether it’s the pursuit of justice, the spreading of benevolence, or the eradication of evil.

The path of the paladin is arduous, demanding unwavering courage, ceaseless vigilance, and a heart immune to the temptations of base desires. The divine magic at their disposal is a testament to their unshakeable faith and the power of their vows.

In the hands of a paladin, this magic can heal the afflicted, cleanse the corrupted, and embolden the hearts of their comrades.

Through their adventures, paladins are often the moral compass of their party, their actions guided by a code that transcends the mere letter of the law.

Their quest is not for personal glory but for a higher purpose, one that often pits them against formidable evils that threaten to unravel the fabric of the multiverse.

A paladin’s journey is marked by trials that test their spirit and resolve, forging them into paragons of their chosen virtues.

To take up the mantle of a paladin is to commit to a life of service, sacrifice, and sanctity, where the weight of their oath is their greatest burden and their most potent source of strength.

Role In A Party

Paladins serve as the stalwart protectors and inspiring leaders within an adventuring party. Their divine abilities allow them to fill multiple roles, making them one of the most versatile classes in Dungeons & Dragons.

A male paladin holding a banner.

As front-line combatants, paladins can absorb and deal significant damage. Their martial prowess is complemented by their ability to cast spells, many of which are focused on healing and bolstering their allies.

This makes them excellent at sustaining their party through long battles and perilous situations. With their auras and buffing spells, they can improve the defenses of those around them, making the entire group harder to defeat.

In social situations, paladins often take the lead, especially when the party’s moral direction is in question. Their high Charisma scores and proficiency in skills like Persuasion and Intimidation mean they can be effective diplomats, negotiators, or interrogators, depending on the needs of the moment.

The true power of a paladin, however, lies in their oaths. These sacred vows provide them with potent abilities that can turn the tide of battle. Whether it’s smiting foes with divine energy, healing grievous wounds, or shielding companions from harm, a paladin’s oath abilities are key strategic assets that can be deployed with precision to great effect.

A paladin’s dedication to their oath also imparts them with an unwavering sense of purpose, which can be a unifying force for their companions. In the darkest of times, a paladin’s resolve can light the way forward, their mere presence a comforting assurance that some powers in the world are still worth fighting for.

Overall, the paladin is a beacon of resilience, courage, and hope, often acting as the moral and strategic anchor of any adventuring party.

Class Features

Paladins embark on their path fueled by a sacred oath, binding their honor to the pursuit of justice and righteousness.

A paladin healing a party member.

Their divine mandate infuses them with powers to combat evil and protect the innocent. This sacred duty bestows upon them class features that transform them into formidable warriors of the light.

Hit Dice: Paladins employ a d10 for determining their hit points, indicative of their rigorous training and divine resilience, which suits those who confront the forces of darkness at close quarters.

Hit Points at 1st Level: A Paladin starts their journey with 10 hit points plus their Constitution modifier, providing a sturdy base for the divine champion who stands as the bulwark against evil from the outset.

Hit Points at Higher Levels: Advancing in their calling, Paladins gain 1d10 (or 6, if taking the average) hit points for each level beyond the first, augmented by their Constitution modifier. This steady escalation in health mirrors their increasing favor with their deity and their capacity to endure the rigors of battle.

The essence of a Paladin’s power springs from their unwavering faith and the sacred vows they uphold. These convictions endow them with abilities that enable them to heal the wounded, smite the wicked, and shield the weak.

Their divine sense, akin to a sixth sense, allows them to detect the presence of celestial, fiendish, or undead entities, as well as consecrated or desecrated places—alerting them to supernatural evil or hallowed sanctity.

The signature ability of Lay on Hands showcases their role as a conduit of their deity’s mercy, able to heal injuries, cure diseases, and even neutralize deadly poisons with a touch.

As they ascend in their holy quest, Paladins gain auras of protection and courage that extend their divine grace to allies, imbuing them with supernatural fortitude and bravery. Their martial prowess is complemented by spellcasting, channeling divine magic to bolster friends and vanquish foes.

Each Paladin’s journey is marked by the Oath they swear, defining their divine mission and granting them specific spells and abilities that reflect their chosen path. Whether striking down enemies with radiant energy or breaking the chains of malevolent spells, Paladins stand as the embodiment of their deity’s will on the mortal plane.

Combining martial might with divine magic, Paladins are the armored fists of their faith, crusaders who pledge their sword and soul to the cause of good, and who, through their deeds, write their legends in the annals of the heavens.

Proficiencies

Paladins are divinely reinforced warriors, armored in their faith and in martial gear, equipped for the trials of combat and the defense of the realm.

A paladin studying an ancient text.

Armor: Paladins are proficient with all types of armor—light, medium, and heavy—as well as with shields. This proficiency allows them to wear the heaviest plate to ward off the blows of their enemies or to carry shields emblazoned with the symbols of their faith, serving both as a means of protection and a rallying point for their allies.

Weapons: As champions of their deities, Paladins are proficient with all simple and martial weapons. Their divine calling empowers them to wield anything from a humble mace to a sacred greatsword with equal skill, using these tools to mete out justice and smite the forces of evil.

Tools: Paladins do not typically receive tool proficiencies as part of their class training, as their focus is more on combat and divine might. However, their background or story may grant them specific tool proficiencies that reflect their past experiences or interests.

Saving Throws: Wisdom and Charisma are the primary saving throws for Paladins. Their spiritual fortitude and force of personality make them particularly resistant to spells and effects that target their willpower or attempt to sway their emotions.

Skills: Upon taking the sacred oath, Paladins choose two skills from the following list: Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion. These skills reflect their role as divine emissaries, combining their martial training with a strong presence and knowledge of spiritual matters, enabling them to heal, inspire, and lead in their divine quest.

Core Class Features

A female paladin with an aura of magic.

Divine Sense (1st Level): Paladins begin their path with the ability to sense the presence of strong evil and powerful good. This feature allows them to detect celestial, fiendish, or undead entities within a certain radius, as well as consecrated or desecrated places, showcasing their role as divine agents.

Lay on Hands (1st Level): One of the most iconic abilities of the Paladin is their capacity to heal wounds through a divine energy reservoir. They can restore a number of hit points up to their Paladin level multiplied by five. This pool can also be used to cure diseases and neutralize poisons, reflecting their role as healers and protectors.

Fighting Style (2nd Level): Paladins choose a specific style of combat that enhances their abilities in battle, whether it’s increasing their prowess with certain weapons or improving their defensive capabilities.

Divine Smite (2nd Level): When they hit a creature with a melee weapon attack, Paladins can expend a spell slot to deal radiant damage to the target, in addition to the weapon’s damage. This represents the divine wrath they can call upon to smite their enemies.

Divine Health (3rd Level): At this level, Paladins gain immunity to disease, symbolizing the divine protection that shields their body from corruption and illness.

Sacred Oath (3rd Level): Paladins swear an oath that binds them to a specific code of conduct and grants them powers, spells, and abilities that vary based on the chosen oath, such as the Oath of Devotion, the Oath of Vengeance, or the Oath of the Ancients. This choice significantly shapes their divine magic and the tenets they follow.

Ability Score Improvement (4th, 8th, 12th, 16th, and 19th Level): Similar to other classes, Paladins can increase their ability scores, enabling the continued enhancement of their martial and divine prowess. They might also select feats to gain new capabilities or further refine their existing abilities.

Extra Attack (5th Level): This feature allows Paladins to attack twice, instead of once, whenever they take the Attack action on their turn. It’s a testament to their martial training and experience in battle.

Aura of Protection (6th Level): Paladins emanate a protective aura that bolsters the saving throws of themselves and their allies within range. This aura represents their divine favor and the inspiration they provide to those around them.

Aura of Courage (10th Level): This aura renders the Paladin and their allies within range immune to fear, showcasing the unwavering bravery that Paladins inspire.

Improved Divine Smite (11th Level): At this level, all of a Paladin’s melee weapon strikes carry additional radiant damage, demonstrating their heightened divine connection.

Cleansing Touch (14th Level): Paladins gain the ability to use an action to end a spell on themselves or a willing creature they touch, a reflection of their power to dispel malevolent magic.

Holy Nimbus (20th Level): At the pinnacle of their power, Paladins can emanate an aura of sunlight. This not only damages fiends and undead but also provides a boon to their healing capabilities, illustrating the ultimate expression of their divine might.

These features collectively define the Paladin as a champion of their faith, a stalwart defender against darkness, and a beacon of hope on the battlefield.

Subclasses

A paladin channeling divine energy.

Paladins can choose from several Sacred Oaths that act as subclasses, each detailed in different sourcebooks. These oaths grant them unique abilities and spells, shaping their role within the party and their approach to combat and diplomacy.

Oath of Devotion (Player’s Handbook): The quintessential knight in shining armor, Paladins who take the Oath of Devotion are committed to the ideals of justice, virtue, and order. They are the beacon of light in a dark world, with abilities that allow them to heal the injured, protect the innocent, and vanquish evil.

Oath of the Ancients (Player’s Handbook): These Paladins are defenders of the natural world and the light of life itself. They wield magic that can protect from harm, banish darkness, and punish those who would despoil the land. Their abilities are a blend of martial prowess and nature magic.

Oath of Vengeance (Player’s Handbook): Paladins who swear the Oath of Vengeance seek to punish those who have committed grievous sins. They are relentless hunters dedicated to righting grave wrongs and are given tools and abilities to pursue and defeat their sworn enemies.

Oath of Conquest (Xanathar’s Guide to Everything): These Paladins are driven by the ideals of discipline and rule. They seek to impose order, sometimes through the terrifying aspect of their divine presence. They are unyielding in their pursuit of victory.

Oath of Redemption (Xanathar’s Guide to Everything): Redemption Paladins are dedicated to peace, forgiveness, and diplomacy. They try to resolve conflicts without violence and can absorb and deflect attacks, representing their commitment to nonviolence and protective nature.

Oath of the Crown (Sword Coast Adventurer’s Guide): These Paladins are sworn to the ideals of civilization, be it the spirit of a nation, the principles of a monarch, or the edicts of a deity of law. They are champions of order and the common folk.

Oathbreaker (Dungeon Master’s Guide): An option for Paladins who have strayed from their sacred oath or have turned to serve evil powers, the Oathbreaker has powers that are more aligned with darkness, including the ability to control undead and to instill fear in their enemies.

Oath of Glory (Mythic Odysseys of Theros): Paladins of this oath pursue greatness and fame, often resembling heroes of myth. They are champions who inspire others and are blessed with divine abilities that help them stand firm in the face of any challenge.

Oath of the Watchers (Tasha’s Cauldron of Everything): These Paladins are vigilant guardians against the threats of extraplanar creatures. They have abilities to detect and hinder such entities and protect others from their influence.

Each subclass offers a distinct flavor to the Paladin class, allowing players to tailor their characters to their preferred playstyle and the themes of the campaign they are part of. Whether acting as a force for good, seeking personal glory, or upholding the law, Paladins serve as a strong moral compass and a powerful ally in battle.

Race Recommendations

Various paladins of varied races.


When selecting a race for a Paladin in Dungeons & Dragons, it’s important to consider how the race’s traits will complement the Paladin’s abilities, particularly those that enhance Strength, Charisma, and Constitution, which are crucial for their combat effectiveness and divine powers.

Here are some races that are often recommended for Paladins, with their benefits:

Human (Player’s Handbook): Humans are incredibly versatile, and their bonus to all ability scores, or the variant option to increase two scores and gain a feat, makes them excellent Paladins.

Dragonborn (Player’s Handbook): With their Strength and Charisma score increases, as well as their draconic ancestry and breath weapon, Dragonborn are naturally inclined to the Paladin class.

Half-Elf (Player’s Handbook): The boost to Charisma and the flexibility to increase two other ability scores make Half-Elves powerful choices. Their mix of elven grace and human determination fits the Paladin’s role well.

Dwarf (Player’s Handbook): Dwarves are resilient, and their increase in Constitution and other defensive traits provide a Paladin with even more durability.

Tiefling (Player’s Handbook): While not the typical choice for a Paladin, the Charisma increase and infernal heritage can lead to interesting character dynamics, particularly with redemption or vengeance themes.

Aasimar (Volo’s Guide to Monsters): Aasimar are descended from celestial beings, and their racial traits are perfectly aligned with the Paladin’s divine nature, enhancing their healing and radiant damage capabilities.

Feat Recommendations

A paladin using a very large shield.

Feats offer additional customization for a Paladin character, allowing players to tailor their abilities to fit their play style or character concept. Here are some feats that are particularly beneficial for Paladins:

Sentinel (Player’s Handbook): This feat allows Paladins to better protect their allies and control the battlefield, making it harder for enemies to bypass them without consequence.

War Caster (Player’s Handbook): Given Paladins can cast spells and often find themselves in melee combat, War Caster is invaluable for maintaining concentration on spells like “Bless” or “Shield of Faith” and casting spells as opportunity attacks.

Shield Master (Player’s Handbook): This feat works well with the Paladin’s ability to use a shield, enhancing their defensive capabilities and allowing them to shove enemies as a bonus action.

Heavy Armor Master (Player’s Handbook): Reducing incoming damage from non-magical weapons bolsters the Paladin’s already considerable staying power in combat.

Inspiring Leader (Player’s Handbook): A great thematic fit for charismatic Paladins, this feat allows them to bolster their allies’ resolve and hit points with inspiring speeches.

Polearm Master (Player’s Handbook): For Paladins who use polearms, this feat increases their melee reach and gives them additional opportunities to make attacks of opportunity.

Resilient (Player’s Handbook): Choosing Constitution for this feat will add to a Paladin’s saving throws, making their spells harder to disrupt and improving overall resilience.

Great Weapon Master (Player’s Handbook): For Paladins who prefer to wield two-handed weapons, this feat offers the potential for significant extra damage at the cost of attack accuracy.

Magic Initiate (Player’s Handbook): Selecting this feat can give Paladins access to additional spells outside their class list, which can be particularly useful for utility or roleplaying purposes.

Lucky (Player’s Handbook): This universally useful feat gives Paladins extra chances to succeed when the odds are against them, representing divine favor or sheer heroism.

Choosing the right feat can greatly enhance a Paladin’s effectiveness and should align with the character’s intended role in the party, whether it’s dealing damage, defending allies, or supporting with spells and abilities.

Equipment And Gear

A paladin with a sack of supplies.

Paladins, as holy warriors, equip themselves for both combat and the embodiment of their sacred oaths. Their gear often reflects their commitment to defense, righteousness, and the smiting of evil. Here’s what their typical equipment choices look like:

Starting Equipment:

  • A Paladin begins their journey with a martial weapon and a shield or two martial weapons.
  • They can also choose between five javelins or any simple melee weapon.
  • An option between a priest’s pack or an explorer’s pack allows them to gear up for long quests or exploration.
  • Additionally, Paladins start with chain mail and a holy symbol, which serves as a focus for their spells and channel divinity.

Armor: Paladins are proficient with all armor types, from light to heavy, and with shields. This flexibility allows them to choose armor that suits the needs of the mission, though they often wear heavy armor like plate or chain mail for the best protection in combat.

Weapons: Equipped with proficiency in all martial weapons, Paladins can choose weapons that align with their combat style, whether it’s a two-handed greatsword for powerful smites or a sword-and-shield combination for balanced offense and defense.

Tools: Paladins do not typically have tool proficiencies as part of their class features. However, backgrounds can provide them with a variety of tool proficiencies that can reflect their past or hobbies.

Special Gear: Paladins often carry symbols of their faith and their oaths, such as emblazoned shields, engraved armor, prayer books, and other holy relics. They may also carry items like manacles to restrain the wicked or vials of holy water to combat undead and fiends.

Magic Items: As divine warriors, Paladins greatly benefit from magic items that enhance their combat abilities or bolster their divine powers. Items like a Belt of Giant Strength or Gauntlets of Ogre Power can increase their physical prowess, while a Holy Avenger is the quintessential Paladin weapon, amplifying their ability to deal with evil creatures.

For a Paladin, every piece of equipment is chosen with purpose and often consecrated with prayers. Their gear not only serves them in battle but also symbolizes their sacred charge to uphold justice, protect the innocent, and vanquish evil wherever it may lurk.

Roleplaying Tips

A paladin in quiet contemplation.

Roleplaying a Paladin involves embracing the archetype of a devoted divine warrior bound by an oath that is both a source of power and a moral compass. Here are some tips to help bring your Paladin character to life:

Define Your Oath: Paladins are defined by the sacred oaths they take. Determine what your oath means to your character. Is it a solemn vow to a deity, a personal code of honor, or a commitment to a cause? How does this oath influence your decisions and actions?

Moral Integrity: Your Paladin should have a strong moral center, whether they are lawful good protectors of the innocent or avengers who root out evil at any cost. Consider how your Paladin would react to moral dilemmas and what lines they would never cross.

The Burden of Righteousness: Paladins often bear the weight of their responsibilities heavily. Show how your character deals with the pressure to be a moral exemplar and the guilt or conflict that arises when they fall short or must make difficult choices.

Divine Connection: Explore the nature of your Paladin’s relationship with their divine source. Do they receive visions, undergo tests of faith, or perform rituals to maintain their connection? How does their faith manifest in their daily life and in the heat of battle?

Chivalry and Courtesy: Many Paladins adhere to codes of chivalry, showing respect to foes and allies alike. Your Paladin might seek to resolve conflicts with honor, show mercy to a surrendered enemy, or protect those who cannot protect themselves.

Quest for Justice: Paladins often undertake quests to uphold their divine mission. Your character’s personal story could be driven by a quest given by their church, a wrong they seek to right, or an evil they aim to vanquish.

Conflicts and Temptation: No Paladin’s journey is without challenges. Roleplay the internal struggle when faced with temptations or decisions that conflict with their oath. How does your Paladin reaffirm their commitment to their path?

Relationships with Others: Consider how your Paladin’s oath affects their relationships with other party members and NPCs. They might inspire others with their bravery and conviction or clash with those who do not share their values.

Symbolism: Use symbols to express your Paladin’s faith and principles. This could be a signature weapon, a crest on a shield, or a ritual performed at dawn each day.

Growth and Redemption: Paladins can fall from grace but also seek redemption. Roleplaying the journey back to righteousness or evolving understanding of their oath can be a powerful story.

Incorporate these elements to create a Paladin who is not only a fierce warrior of the light but also a complex character with a rich backstory and personal journey.

Combat Tactics

Combat tactics for Paladins revolve around their ability to stand as stalwarts on the battlefield, blending martial might with divine magic. Here are ways to optimize a Paladin’s presence during encounters:

An armored paladin wading into battle.

Frontline Striker: As a Paladin, your place is often at the vanguard of combat. Use your heavy armor and shield to soak damage that would otherwise harm your less armored allies. Your high AC and hit points make you ideal for holding the line.

Divine Smite: Paladins are renowned for their Divine Smite ability, which allows them to expend spell slots to deal additional radiant damage on a successful hit. It’s a powerful tool for taking down tough opponents, and since it’s used after confirming a hit, it’s never wasted.

Buffs and Healing: Lay on Hands and various buffing spells like Bless or Aura of Protection make Paladins indispensable for sustaining the party through tough fights. Use these proactively to prevent allies from falling or reactively to bring them back from the brink.

Control the Battlefield: Abilities, like Compelled Duel or spells like Hold Person, can control enemy movements or incapacitate key targets, allowing your allies to focus fire or reposition strategically.

Protecting Allies: With features like Aura of Protection and the Protection fighting style, you can shield your allies from harm. Use your reaction to impose disadvantage on attacks against your nearby friends, or use spells like Shield of Faith to boost their defenses.

Target Prioritization: Paladins can deal significant damage to undead and fiends. Identify and prioritize these threats, using your divine powers to neutralize them quickly.

Adaptable Combatant: Don’t forget to adapt your tactics to the situation. Sometimes charging in isn’t as effective as holding back and supporting your allies with auras and ranged spells.

Radiant Consumption: For Paladins who choose the Oath of Vengeance or similar subclasses, features like Radiant Consumption can be unleashed to deal area-of-effect damage that can turn the tide of battle.

Mounted Combat: If your campaign allows, take advantage of the Find Steed spell to gain mobility and charge enemies with powerful mounted attacks.

Synergize with Party: Coordinate with spellcasters for area control spells where you can hold the line or with rogues for setting up sneak attacks against foes you’ve engaged.

In combat, a Paladin’s role can shift between dealing damage, defending allies, and providing crucial healing or buffs. Balancing these roles depending on the flow of battle is key to mastering Paladin combat tactics.

Party Synergy

Paladins shine when they synergize with their party, offering a blend of offense, defense, and support that can enhance group dynamics. Here’s how a Paladin can complement their allies:

A party of adventurers.

Aura Enhancer: Paladins possess auras that can bolster the defenses of nearby allies. Standing amidst your party members maximizes the benefits of Aura of Protection and Aura of Courage, providing bonuses to saves and resistance to fear.

Healing Support: With Lay on Hands and healing spells, Paladins can serve as secondary healers, keeping allies in the fight longer. They can stabilize or heal fallen comrades, ensuring the party can withstand prolonged encounters.

Tank and Aggro Management: Paladins can draw enemy attention away from more vulnerable party members. With abilities like Compelled Duel, they can focus the enemy’s wrath on themselves, acting as a shield for the group.

Buff Distributor: Spells like Bless boost the combat effectiveness of the party. Casting it on high-frequency attackers or those who rely on making saving throws can significantly enhance the group’s success rate in battle.

Control and Debuff: Through spells and abilities that incapacitate or hinder enemies, such as Hold Person or various smite spells, Paladins can set up their allies for devastating attacks or control the flow of battle.

Cleansing Presence: Paladins can remove harmful conditions from allies, making them invaluable in battles against foes that rely on curses, poisons, or diseases to weaken the party.

Strategic Smite: Coordinating with allies who can provide crowd control can allow Paladins to unleash their Divine Smite on incapacitated targets, guaranteeing critical hits and maximizing damage output.

Magic and Melee Synchronization: Working with spellcasters, Paladins can be the focal point for enemy engagement, creating opportunities for casters to safely execute spells without interruption.

Role Flexibility: Depending on the subclass, Paladins can adapt their role from a damage dealer to a defender or a support, filling gaps in the party’s composition as needed.

Inspiring Leader: As natural leaders, Paladins who take the Inspiring Leader feat can provide significant temporary hit points to the party, preparing them for the challenges ahead.

By understanding and leveraging these synergistic elements, a Paladin not only stands as a beacon of divine power but also elevates the capabilities of their allies, forging a team that’s far greater than the sum of its parts.

Conclusion

In the grand tapestry of a Dungeons & Dragons campaign, the Paladin class stands out as a pillar of strength and conviction.

A paladin on a mountain overlooking a valley.

Paladins are the embodiment of valor and sanctity, warriors bound by an oath to uphold the highest ideals of justice and good. Their versatility on the battlefield, their resilience against the forces of darkness, and their unwavering spirit make them not just warriors but beacons of hope for their allies and a bane for their foes.

As the campaign unfolds, the Paladin’s story is one of growth, challenges, and self-discovery. Their divine connection and moral compass guide them, often leading to pivotal moments that can shape the narrative’s direction. Whether they are smiting evil with radiant energy, shielding the innocent with their auras, or healing the wounded, Paladins are integral to the balance between light and shadow in the world of D&D.

For players who choose the Paladin class, the journey is one of commitment and roleplaying opportunities. It’s a chance to explore the nuances of a character who must balance personal virtue with the often harsh realities of adventuring life. A Paladin’s path is fraught with temptation and adversity, but it’s also filled with the potential for legendary deeds and lasting legacies.

In conclusion, whether you’re drawn to the Paladin for their martial prowess, their divine spells, or the depth of character roleplay they offer, this class promises a rewarding and dynamic experience. Embrace the oath, draw your sword, and let your journey begin. Let the light of your conviction guide you to glory and honor on your adventures across the realms.

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